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CityQuest is a production-ready, fully localized gamification engine for city tourism and education. License it, brand it, deploy it — and own a new revenue stream in weeks, not years.
Built over 12,890+ development iterations. Every feature tested against real users.
GPS-gated zones, QR scanning, photo verification, free-form puzzles. Multi-step quest chains with server-authoritative scoring.
In-app currency earned by playing. Stripe-integrated shop with coin packages, streak freezes, XP boosters.
Weekly city-level leagues with seasonal resets. Tournament brackets with team competitions.
Next.js PWA for the web, Flutter app with 82 screens. Same API backend serves both.
Lithuanian, English, Polish, German, Russian, Ukrainian, Chinese. Adding a new language is one file.
User management, content moderation, quest approval workflows, ~90 analytics routes, system health dashboards.
Cleanup quests with photo evidence. Impact metrics tracking. Community events with registration.
Teacher dashboard with class management, quest assignments, student progress reports.
The engine is designed to be localized and customized for any geography, culture, and business model.
Replace logos, colors, typography. Tailwind tokens make reskinning a one-file change.
Add your locale as a single TypeScript file. The i18n system propagates it across all 125 pages.
Define your city, landmarks and GPS coordinates. The quest creator lets local guides build content.
Swap Stripe keys and currency. Coin packages and checkout adapt to local payment methods.
GDPR minor protection, data export, account deletion built in. Adapt to your jurisdiction.
Vercel + Supabase for zero-infra management. Or self-host — standard Next.js and PostgreSQL.
Multiple proven revenue streams built into the platform from day one.
Coin packages from €0.99 to €14.99. Players buy coins for streak freezes, XP boosters, and premium items.
Businesses pay to create branded quests guiding players to their locations. Campaign dashboard included.
Schools and municipalities pay per-seat or annual licenses for the Teacher module.
Seasonal premium pass with exclusive rewards, challenges, and cosmetics. Built and feature-flagged.
Tourism boards and local businesses become partners. Revenue split tracked through the built-in CRM.
Anonymized tourism movement data, engagement patterns, and city insights for municipalities.
Conservative projections for a single mid-size European city (population 300K–1M).
| Revenue stream | Year 1 | Year 2 | Year 3 |
|---|---|---|---|
| In-app purchases | €18,000 | €54,000 | €108,000 |
| Sponsored quests | €12,000 | €48,000 | €96,000 |
| Education licenses | €8,000 | €24,000 | €48,000 |
| Battle pass | €0 | €30,000 | €72,000 |
| Partner revenue share | €6,000 | €18,000 | €36,000 |
| Total revenue | €44,000 | €174,000 | €360,000 |
| Operating costs | €24,000 | €42,000 | €72,000 |
| Net profit | €20,000 | €132,000 | €288,000 |
Assumptions: 5,000 active users Year 1, growing to 30,000 by Year 3. 3% conversion to paid. Operating costs include hosting, content creation, and local marketing. Engine license fee not included.
Three engagement models — from a ready-to-go license to a full equity partnership.
Deploy in your market with full source access
Exclusive rights for your country or region
Join as a co-owner and help scale globally
We are seeking strategic partners and investors to expand CityQuest into new markets.
Whether you're a tourism operator, a municipality, an investor, or a technology partner — we want to hear from you.