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4 currencies, 4 plans, a clear revenue split. All shown transparently — nothing hidden in fine print.
Each currency has its own purpose and way to earn it
Experience points — your progress meter
Earned
For completing quests, tasks and tournaments
Used
For leveling up, rankings and unlocking achievements
Soft currency — earned by playing
Earned
For completions, daily quests and leaderboard places
Used
For hints, cosmetics, free-quest unlocks and team boosts
Hard currency — bought with real money
Earned
Via Stripe payment (1 credit = €0.10)
Used
Premium quests, special events, creator tips
Seasonal currency — for special prizes
Earned
Only through tournaments and special events
Used
Redeem for physical prizes and partner vouchers
Choose what fits your needs
always
once per quest
per month
per tournament
How money is split between the platform, the creator and the prize
| Scenario | Platform | Creator | Prize/Pool | Notes |
|---|---|---|---|---|
| Premium quest sale | 30% | 70% | 0% | Standard sale |
| Sponsored quest | 40% | 40% | 20% | 20% reserved for participants |
| Tournament ticket | 35% | 35% | 30% | 30% to the prize pool |
| Organization subscription | 100% | 0% | 0% | SaaS licence |
All % are calculated after payment-processor (Stripe / Apple / Google) fees. The platform share covers servers, support, moderation and development costs.
A real calculation: how much a creator can earn per month
How the prize pool forms and is distributed
Each participant pays an entry fee (€2-€5). 30% of every ticket goes straight to the prize pool.
The prize pool is boosted by sponsor funds (money, gifts, vouchers). Announced in advance.
50% — 1st place, 30% — 2nd, 20% — 3rd. Special tournaments may use a different structure.
We hide nothing. If something is unclear — write to us and we'll explain every detail.